About
How every screen in Lingular works — from combat to leaderboard.
⚔️BattleStart here. Open each component to see what it does from top to bottom.
Level barTop of the page. Shows level progress.
This bar tells the player their current level, current XP, and how much XP is left before the next level unlock.
HP barLives directly under the top status row.
This is the health component. It combines player name, gold, current HP, and max HP so the player can read survivability fast.
AttributesThe stat pills under the main bars.
These pills define the build. ATK helps crits, STR raises max damage, DEF softens incoming hits, HP raises max health, $$ improves gold drops, PTS shows unspent upgrades, and MAX previews the current best hit.
Combat cardThe core interaction block.
This is where the enemy, the word prompt, and the answer field live. It is the main place where the battle resolves.
Streak panelShows short and long streak pressure.
This component makes consistency visible. It tells the player the current streak and the best streaks across weekly, monthly, and all-time windows.
Rewards and quick actionsWhat updates after a successful answer.
This area shows immediate rewards like XP and gold, and it also shows the quick paths into shop, profile, and leaderboard after the battle loop.
👤Profile / ProgressThis page explains the run after the battle is over.
Today statsFast read of the current session.
These cards tell the player how many words they saw, how accurate the session was, and whether streak momentum is building.
Words list / historyActual reusable word-history component.
This list is where the player checks which words are weak, which are improving, and how large the studied vocabulary is getting.
Why this page existsThis is the interpretation page, not the action page.
Players come here to understand their progress instead of guessing. It answers whether the run improved memory or only increased attempts.
🛒ShopBattle rewards become future damage here.
Gold and before / after comparisonWhy buying matters.
This component helps the player see what their gold can buy and how a purchase changes combat output before they commit.
Equipment cardsReal shop equipment data.
These cards are the gear choices that change combat. The player uses them to trade gold for a stronger build.
BoostsShort-term upgrades.
Boosts change XP gain, gold gain, or defense for a short period, so this component changes how the next block of battles feels.
🏆LeaderboardThis page turns private progress into public rank.
Period selectorWhich race is being viewed.
This component tells the player whether they are looking at the long-term race or the shorter weekly and monthly races.
Scope selectorHow wide the comparison should be.
This lets the player compare globally or inside a smaller local context like continent or country.
Ranking tableWhere the current result becomes visible.
The table is the payoff. This is where the player sees their own row and checks whether the latest run moved them up.
🔐Account / SyncFinal step: keep the same run when moving from guest play to an account.
Guest to account syncStart first, register later.
Battle, XP, gold, and word history start before registration.
Register later to claim a name and use the same progress on other devices.
This handoff exists so the player can begin immediately as a guest, then register later without losing XP, gold, words, or other progress.